Type.registerNamespace('TTNetGame.ServiceLibrary.Provider');
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy=function() {
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.get_path();},
GetGoDLaunchKey:function(productid,succeededCallback, failedCallback, userContext) {
/// <param name="productid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGoDLaunchKey',false,{productid:productid},succeededCallback,failedCallback,userContext); }}
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.registerClass('TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy',Sys.Net.WebServiceProxy);
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance = new TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy();
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.set_path = function(value) {
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.set_path(value); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.get_path();}
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.set_timeout = function(value) {
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.set_timeout(value); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.get_timeout(); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.set_defaultUserContext = function(value) { 
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.set_defaultUserContext(value); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.get_defaultUserContext(); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.set_defaultSucceededCallback = function(value) { 
 TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.set_defaultSucceededCallback(value); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.get_defaultSucceededCallback(); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.set_defaultFailedCallback = function(value) { 
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.set_defaultFailedCallback(value); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.get_defaultFailedCallback(); }
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.set_path("/ServiceLibrary/Provider/GoDPlayerProxy.asmx");
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy.GetGoDLaunchKey= function(productid,onSuccess,onFailed,userContext) {
/// <param name="productid" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
TTNetGame.ServiceLibrary.Provider.GoDPlayerProxy._staticInstance.GetGoDLaunchKey(productid,onSuccess,onFailed,userContext); }
